A Japanese Traditional Trick/Picture-cards Taking Game by adhoc-team
Promoter: Game Menta't
Game Designer: Traditional
Editor: Nobuaki Takerube
Illustrator: Aoi Takashiro
Playing Time: 45-60 minutes
Contents: 50 playing cards and 11 marker cards
Here is Japan. The winter of the north country Tsugaru is in the deep snow.
But even so there, flowers of the trick-taking game had quietly and gallantly
"Kan" is the short form of the "Kankei(relationship)". At first, Kankei team and Non-Kankei team are determined coincidentally by dealded cards and fighting against each other for 16 picture cards(Each A, K, Q and J). Friends of earlier round could be opponents of the next deal!
A deal consists of ten tricks. Trumps are determined each deal. For each individual case, each player should guess others's hands and help each other according to game-rule and one's hand.
If Kankei team wins, they will play same team up to 3 deals. At 2nd and/or 3rd deal of same kankei team, they can decide trump suit from definite infomation.
At Go-nin-Kan or 5 hands Kan, Kankei team consist of two players against Non-Kankei team with three. If a player plays as a dealer rotatory, the game becomes more easy and smooth. (At official tournament, alwasy six players play.)
You can play less than five players with Variant rules.
For four hands, Damari-Kan (quiet Kan, two against two).
For three hands, Ganbari-Kan (bearing Kan, one against two).
The special deck of the Go-nin-Kan from JAPON BRAND featured Japanese four seasons as suits (Spring: Night cherry blossom. Summer: Beech leaf. Autumn: Apple fruit. Winter: Snow crystal). As picture cards, the Japanese summer celebrations Neputa(sleepimg-purging) and Mushi-Okuri(worm-purging) are illustrated. In addition, this set includes marker cards for display playing situation obviously.
We wish you to experience Japanese and/or Tsugaru soul!
Link: Boardgame Geek: Go-nin-Kan